Gamification in Education

The more you can gamify the process of learning, the better.

Elon Musk

Elon Musk is yet again the reason behind disruption, this time in education. He wanted his kids to be prepared for the real world. He felt that the conventional methods did not take into account the why of things and there was no application-based learning.

He approached Joshua Dahn, an entrepreneur and an educator, with his concern. This was the beginning of Synthesis.

During their conversation, Musk asked Dahn to create a school on the SpaceX campus. Ad Astra, an innovative school was born as a result of Musk’s idea of getting away from the conventional. The school has no age segregation – a disruptive idea of its own.

Ad Astra has a class called Synthesis. The most interesting part of Synthesis is the complex team games. Dahn designed these himself. These included case studies, simulations, and game-based challenges. This makes learning engaging and fun.

The pandemic has disrupted the learning graph of children. Online classes seem mundane and lack interaction. This has made innovation in the learning methods essential. Gamification comes into play at this very moment. It is entertaining, engaging and makes learning interactive.

Research shows that gamification techniques enhance engagement and motivation in learning. They are being used not just for education but to better prepare students as creators and collaborators. 

Benefits of Gamification of Education

  • Creates an open playground instead of confined classrooms 

In a Socratic model, which is considered to be the opposite of the traditional education model, students are involved in the education process through dialogue and activities. These activities aren’t limited to a physical space or subject. There is no pass/fail paradigm. Gamification enables hands-on and collaborative learning and actively engages students.

  • Competition drives motivation

Including game-like elements in the learning process motivates kids to learn concepts they otherwise find complex. Competition makes the process exciting which releases dopamine. This helps increase enthusiasm and motivation.

  • Instant feedbacks provide a push

Gaming-based systems provide fast feedback in the form of dashboards and leaderboards. These are visible to students which helps them know where they stand compared to their peers. A lower score motivates the child to repeat an assignment and achieve better placement.

  • Gamified settings improve interaction

Students sometimes find it difficult to connect with their peers while working in a group. Virtual gamified settings help create an atmosphere of social connection between students. While working together in challenges, students form better connections.

  • Re-attempting increases brain stimulation 

Gamification involves reattempting tasks which lead to increased activity in regions of the brain. This aids cognitive development. Improved cognition leads to better and quicker learning.

Gamifying the Classroom

  • Exposure to new-age tools and skills

Children are highly imaginative and creative. With the right set of tools and guidance, they can start building from a young age. 

Here’s a student project from one of our workshops wherein kids from Grade 1-3 learned how to make a game of their own under the guidance of Tekie mentors. 

  • Upskilling and Rewards 

Apart from everyday classes, teachers can organize upskilling quizzes and tests to increase engagement.

For online classes, rewards can include gift vouchers and online gifts. For offline classes, the prize can be a trophy or a certificate. While homeschooling, parents can cook their child’s favorite food as a reward for doing well.

Tekie organizes weekly workshops where we meet enthusiastic students who love to learn while winning. 

  • Old school games are all-time favorite

Games like Scrabble, Bingo, etc can be incorporated into the classroom setting to make learning fun and engaging. In offline settings, students can play scrabble in teams. In online settings, students can be divided into teams in Zoom or Google Meet. An online scavenger hunt to teach them a particular skill can be designed.

  • Learning from failures 

Allow students to take a second or sometimes a third chance if they fail an assignment. This not only increases their motivation but drives better performance. The ones who succeed in the first go can move on to the next task at hand.

  • Badges to  incentivize students

Effective ways of recognizing the efforts of children can be through tangible rewards like badges. These provide a sense of accomplishment to the students. These motivate the students and help raise their confidence levels.

Gamification can be effective in both physical as well as virtual classrooms. It improves the learners’ engagement and awareness thereby increasing the overall productivity.

Education isn’t just confined to physical classrooms anymore. The entire world wide web is their learning space in this digitalized world. Let them be a part of the virtual learning environment and explore their full potential.